Universe chart Q3 2010 15 to 25 year olds 
Geschrieben von: nicmitham   
Freitag, den 01. Oktober 2010 um 16:56 Uhr

The market segment of virtual worlds with an average user age between 15 to 25 is, we believe, THE one to watch over the next 12 to 18 months. Why? Several reasons:

  1. The largest world is the market, Habbo, resides in the sector and has considerable ‘clout’. With an active user base as large as Habbo’s it’s the perfect testing ground for emerging initiatives such as branded virtual goods, simulcasting/real-event integration and product

    Read on: Universe chart Q3 2010 15 to 25 year olds

 

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